Hey Everyone, Donovan from Little Gotham infamy here! Renegade is almost here, and man am I stoked for heading out to the cold wastes of
Arizona Minnesota to play some BMG and hang out at what is looking to be one of the best and biggest BMG events! So lets get down to the nitty gritty, what am I taking and why?
So I agonized over what to take to renegade. I have been playing a different crew almost each game for the past couple months then teams came out! I saw Society and Suicide squad and was excited, finally some awesome team rules, and ones that I can use most models in my vast collection! However I always seem to answer the sirens call and play, well, Gotham City Sirens! With all the new releases Ivy has really expanded and I think is one of the stronger crews for BMG, even with the rise of Society as of late.
We also have a new Ivy that plays very differently, and plants that are actually worth taking now, as they can contribute to the game other than just sitting there and being roadblocks. I have never really run a plant heavy list, and usually my lists always included Catwoman and Harley to reap all those sweet sweet buffs. So I wanted to try something different, and I wanted the list to be as close to standard as I could be (we need a new 10 point prisoner in resin Knight!). So after about 2 weeks of tweaking and sending endless messages to Vaughn with theorycrafting, and playtesting I came up with 2 lists that are a renegade (see what I did there) and can compete against any crew and scenario.
The main idea behind both of these lists is play the scenario, not the opposing crew. If you have been on the internet at all lately I’m sure you’ve noticed Society is the talk of the town. They can make insanely flighty lists with a really good model count so I knew I had to be able to deal with them in some way. I can also assume I will face some mind control lists, as that is still, in my opinion, the strongest trait in the game. Finally Merciless, you know him, you
love hate him, and in a tournament your sure to face him. So I’m going to go over each of my lists, how it plays, and how each model fits in to its overall goal. Anyway enough intro let’s go green!
-Rare Nth Medallion
Mutated Plant 1
Mutated Plant 2
Mutated Plant 3
So list number 1, lots of high endurance, fighty bodies, and some good speed and board control. The idea behind all the big boys is that they can all fight well, and usually cant be taken out in a single attack, even from most of the big guys. The new Ivy is a model that I’m still not in love with yet. Some games she shines other times she doesn’t seem to pull her weight. She is still Ivy though, the ability to have 2 mind controls, protective with Def 5 (thanks adaptable!) makes her a hard target to take down.
She doesn’t have the reliable spray attack, but the explosive template can be just as good in certain situations. Plus having mostly large and high endurance models, if she tags one of her own guys with it, they can shrug off the poison pretty effectively. Not having Acrobat is her biggest issue as I have had her get stuck in bad positions with no way to retreat due to her large base. So in comes Quiz 4. A bodyguard that can’t have counters moved, is already desensitized, and is no slouch in combat. If Ivy isn’t in immediate danger, he can gladly operate on his own and be aggressive if the game calls for it. Combine him with a desensitized Goro and I have two models that I don’t have to worry about losing counters, which is a big deal in Sirens since they have a lowered willpower.
They also cannot be mind controlled, and wound on the magic 3+, which makes fighting the merciless a lot more reliable. Goro has been my stand out model each game I’ve played with the list and being an additional -1 to damage, makes him able to just go forward and murder with impunity for his new sexy green mistress. His reliable damage output and insane toughness make him a mini merciless, and I love it! High security goes and scores early, being a solid body to just sit on objectives all game and he is joined with Stealth Op. Stealth Op with adaptable going to Def 5, along with stealth and bulletproof vest makes him an amazing objective runner. He is not as reliable in combat but that is not his job. Veteran and his great stats also helps his puny 4 willpower, and makes him an amazing utility piece. Him and High Security tag teaming a model usually is enough to finish off most things, and they are a decent threat together.
Pipe prisoner is there since I had 10 points left, and I love the plucky little guy. Always gets ignored and usually by turn 2 or 3 (thanks to sewers) is usually on my objectives. Now, one of my new favorite things about the sirens, the 4 plants. So the basic idea is the plants all camp enemy objectives. Stopping your opponent from scoring and with the new plants endurance 5 and def 3, they are decent roadblocks that actually force my opponent to send credible threats at them. They also have decent damage output and can poke objective runners down in a turn or 2. They have been all stars most of my games, and if my opponent doesn’t deal with them early, they end up having to play catch up with vps, which means they have to make hard decisions. This usually forces my opponent to split their crew, and means I don’t usually have to fight everything at once. Ivy and her big boys head toward objectives and the plants hunker down and slow down my opponents scoring.
Against society I think this really shines, as they can’t hit me with their big stuff right away, and they can’t really send their henchmen at Ivy since the treat of double mind control can stop any aggression in its tracks. Overall this list has been solid in most scenarios as it can score fast, deny opponents scoring and has some decent, reliable combat punch. Now, lets get beefy…
–Rare Nth Medallion
Borgon the Cursed
Mutated Plant 1
Mutated Plant 2
So here is my fighty version of the list. Most of the list stays the same, but Mutated plant 3 and Stealth Op are gone for Big Borgon. The list operates in much the same way, with plants denying scoring, high security starting near my objectives, and everything else heading to my own objectives as well. However Goro trades desensitized and -1 to damage for adaptable. He is still a good tank and reliable damage dealer but he can be nerfed by taking a lot of damage so he has another role if that happens, Kill Them. Even if he is damaged he still contributes by giving out extra attack counters to the other 2 desensitized killing machines.
The big thing to talk about in this list is Borgon. Having endurance 10, desensitized and -1 to damage on him, he doesn’t go down easily, and keeps fighting at full effectiveness at all times. The grapple gun make his threat range insane and with an Inspire and Kill Them, he can grapple gun, and has a 16″ threat range with 4 attacks, OUCH! even without the grapple gun he can potentially have 6 attacks, with re rolls and wounding on a 2+ (usually), with an 8″ threat range. This list has a crazy amount of good damage that can threaten most models, and still has the plants to slow down my opponents scoring, allowing me to have some breathing room and letting the big guys do what they do best. As Clubber Lang once wisely said, I predict… PAIN!
So that’s what I’m bringing to renegade. I think they have some really good tools and can compete against some of the best lists in the game right now. These lists are incredibly fun to play and require a lot of thinking and finesse to be the most effective. Each list has redundancy and the ability to change up my game plan on the fly. My final point I’d like to make to anyone going to Renegade and future events with the new 2 list format is this. Make 2 lists that play the scenarios, not your opponents crews. Scenarios are how you win games and being able to play any scenario is a huge part of doing well in tournaments.
List 1 is more for the long slogs, where I have to get across the table and List 2 plays for scenarios where there is usually a big fight in the center of the table. Each list plays to its strengths and should be able to deal with anything thrown at it. Plants really make Sirens shine in the new standard future of BMG as you can build the rest of your crew to go after your own objectives and not have to waste precious resources defending your opponent’s. Anyway, I am really excited to see how I do at Renegade and meet and play games with everyone. I will be there Friday for some pickup games, and if you want to get in a game let me know, and we can throw down!